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package org.ravenhearte.gameplay.concepts.attributes;

public class PersonEthics {
	private short mercyANDcruelty;

	public PersonEthics() {
		mercyANDcruelty = 0;
	}

	public short getMercy() {
		return mercyANDcruelty;
	}

	public short getCruelty() {
		return (short) -mercyANDcruelty;
	}

	public void increaseMercy(short amt) {
		mercyANDcruelty += amt;
		if (mercyANDcruelty > 100) {
			mercyANDcruelty = 100;
		}
	}

	public void increaseCruelty(short amt) {
		mercyANDcruelty -= amt;
		if (mercyANDcruelty < -100) {
			mercyANDcruelty = -100;
		}
	}
}
